The US holiday last week may have delayed my post, but it didn’t lead to any shortage of great content. Some highlights this week include a look at how the Polygon pages for the Xbox One and PS4 were created (they were very well done), a look at how you can use Grunt to automate […]
Building a 2D Browser Game with PhysicsJS
By Jasper Palfree As a web developer and a physics geek, I always felt like something was lacking whenever I tried to do 2D physics in JavaScript. I wanted an extensible framework that followed in the footsteps of other modern JavaScript APIs. I didn’t want it to assume that I wanted gravity to point downwards, […]
Eliminating Code Smell with Grunt
by Gavin Lazar Suntop I love clean code. There, I said it. I pride myself on passing strict linting standards and keeping my code easy to read. It’s not just a personal proclivity, but a choice I hope benefits other developers. My general experience with teams has been that code style is something people care […]
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