By Bartek Drozdz Animations can make your project stand out from the crowd. Good animations enhance the user interface, make navigation feel smoother and offer a superior esthetic experience (bad animation does the opposite, so be careful). Modern browsers support animations quite well, but there are so many different ways of animating HTML elements that […]
Ten Engagement Strategies to Increase the Profitability of Your Mobile Game
By Tejas Jasani Games are likely the most lucrative segment in mobile apps. However, making money on a mobile game app isn’t easy. However, if you know how to engage your user for a longer period of time, many of them will pay you not once or twice but potentially many times over the course […]
Lessons Learned Building an HTML5 Games Engine
By Craig Robinson Last year we had the opportunity to create a series of five mahjong link games (a variation on the standard) in HTML5 for Spil Games. The first game we built was Dream Pet Link. Given that we were tasked with building four additional games with the same mechanic but different themes, we […]
Creating Sound with the Web Audio API and Oscillators
By Brian Rinaldi Typically, the web is a purely visual medium, but audio can be an important part of creating great user experiences - and not just in games. The judicious use of audio can offer the user valuable feedback and context. For example, we’re used to desktop applications giving audio feedback when a new […]
An Interview with Thomas Palef on Creating HTML5 Games
By Alex Ivanovs Who is Thomas Palef, you might ask? He is the guy behind a website called LessMilk, it’s where Thomas writes, and where he continues to build great HTML5 games. I learned about Thomas and his project from the Hacker News forum, I think it was game #7 when I realized that he […]
Tips for Getting Started with HTML5 Game Development
By Thomas Palef As a developer and a gamer I always wanted to make games, but I never actually did. In order to change that I threw myself a public challenge: build a new game every week in HTML5. I now have 8 finished games on my website, lessmilk.com, and I plan to keep going […]
Building a Parallax Scrolling Game with Pixi.js – Part 4
By Christopher Caleb Welcome to the fourth and final tutorial in the series detailing how to build a parallax scrolling map using JavaScript and pixi.js. In the previous tutorial we started writing the scroller’s foreground layer by implementing an object pool and learning how to work with sprite sheets. Today we’ll actually construct the foreground […]
Building a Parallax Scrolling Game with Pixi.js – Part 3
By Christopher Caleb Welcome back to the third in a series of tutorials covering how to make a parallax scrolling map using JavaScript and pixi.js. A lot’s been covered so far. In the first tutorial you learned some pixi.js fundamentals and applied parallax scrolling to a couple of repeating layers. While in the second you […]
Building a 2D Browser Game with PhysicsJS
By Jasper Palfree As a web developer and a physics geek, I always felt like something was lacking whenever I tried to do 2D physics in JavaScript. I wanted an extensible framework that followed in the footsteps of other modern JavaScript APIs. I didn’t want it to assume that I wanted gravity to point downwards, […]
Building a Parallax Scrolling Game with Pixi.js - Part 2
By Christopher Caleb In this series of tutorials we’ll discover how to make a parallax scrolling map similar to that found in games such as Canabalt and Monster Dash. The first part introduced the pixi.js rendering engine and covered the fundamentals of parallax scrolling. Now we’ll build upon our first scrolling attempt by adding the concept of a viewport. What you […]
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